Ride heights
Ride heights set the height of the car when it is standing still. How many millimeters (or the measuring point used) might not always be clear.
For example, in iRacing they describe it as “Increasing Offset: LOWERS the ride of the car,” while in other sims you typically see it expressed in millimeters or centimeters of ground clearance.
A common piece of advice you’ll hear is to run the car as low as possible.
Lowering ride height usually improves both aerodynamic and mechanical grip — but only up to a point.
You have a few options when it comes to total ride heights:
- Running very low ride heights gives you a super low car, great for smooth and flat tracks. This provides an aerodynamic advantage.
- However, a very low car cannot use much spring travel. On bumpy tracks like the Nordschleife or Sebring, a bit of extra ride height can be beneficial. It allows the suspension more room to move, helping the tires maintain better contact with the track surface throughout the lap.
Another detail is that ride heights also influence the roll center of the car. The roll center is the point around which the chassis rotates in a corner. Changing ride heights shifts these roll centers, so the height you choose is not only about aerodynamics and suspension travel but also about how the car feels when it leans into corners.
In The Art of Car Setups I’ll show you exactly how to connect all these parameters and turn them into strong, reliable baseline setups you can use on any track in any sim.